Total Annihilation
Click the Install Game button to launch the free download file and display “Compact Download Launcher”. Find an executable file in the local folder, launch the launcher and install the target game.






See 16 screenshots in Total Annihilation games
Total Enhilation, one of the masterpieces of strategic games, is always a very fun game. This game, released in 1997, is a wonderful game that can be enjoyed widely, from strategic games to TEM science fiction settings more than 20 years later.



Core vs arm!
For the game released in 1997, the story of annihilation is quite amazing and surprisingly deep. The stage of the game is a distant future, mainly two conflicts. The core judged that Eve n-Yon became a robot, and the arm did not come out. The arm also uses a robot.
The conflict between them is quite terrible, and the story is better than the content described here. Actually, this game is very cool, and it’s quite a bit of the conflict between the two. The fact that the overall disappearance is amazing also supports the greatness of the story. Total Enhilation is very well organized as a game released in 1997.
Simple but fun
What I like in this game and came back again after many years is game play. I think it is one of the most eas y-t o-use games. It tells you very quickly, what you can do, what kind of unit you use, and how to collect resources. You can quickly learn the basics, and from there, you can develop into actual battles.< SPAN> Download TOTAL ENHILATION, Windows PC Games Free, Mechanical or Huttab Release, Trent or Download Links, Screenshots, System requirements



Click the Install Game button to launch the free download file and display “Compact Download Launcher”. Find an executable file in the local folder, launch the launcher and install the target game.
See 16 screenshots in Total Annihilation games
Total EnHilation, one of the masterpieces of strategic games, is always a very fun game. This game, released in 1997, is a wonderful game that can be enjoyed widely, from strategic games to TEM science fiction settings more than 20 years later.
- Core vs arm!
- For the game released in 1997, the story of annihilation is quite amazing and surprisingly deep. The stage of the game is a distant future, mainly two conflicts. The core judged that Eve n-Yon became a robot, and the arm did not come out. The arm also uses a robot.
- The conflict between them is quite terrible, and the story is better than the content described here. Actually, this game is very cool, and it’s quite a bit of the conflict between the two. The fact that the overall disappearance is amazing also supports the greatness of the story. Total Enhilation is very well organized as a game released in 1997.
- Simple but fun
- What I like in this game and came back again after many years is game play. I think it is one of the most eas y-t o-use games. It tells you very quickly, what you can do, what kind of unit you use, and how to collect resources. You can quickly learn the basics, and from there, you can develop into actual battles. Download TOTAL ENHILATION, Windows PC Games Free, Mechanical or Huttab Release, Trent or Download Links, Screenshot, System Requirements
- Click the Install Game button to launch the free download file and display “Compact Download Launcher”. Find an executable file in the local folder, launch the launcher and install the target game.
- See 16 screenshots in Total Annihilation games









Total EnHilation, one of the masterpieces of strategic games, is always a very fun game. This game, released in 1997, is a wonderful game that can be enjoyed widely, from strategic games to TEM science fiction settings more than 20 years later.
Core vs arm!
Скачать Total Annihilation
PC


For the game released in 1997, the story of annihilation is quite amazing and surprisingly deep. The stage of the game is a distant future, mainly two conflicts. The core judged that Eve n-Yon became a robot, and the arm did not come out. The arm also uses a robot.
The conflict between them is quite terrible, and the story is better than the content described here. Actually, this game is very cool, and it’s quite a bit of the conflict between the two. The fact that the overall disappearance is amazing also supports the greatness of the story. Total Enhilation is very well organized as a game released in 1997.
Simple but fun
- What I like in this game and came back again after many years is game play. I think it’s one of the most eas y-t o-use games. It tells you very quickly, what you can do, what kind of unit you use, and how to collect resources. You can quickly learn the basics, and from there, you can develop into actual battles.
- The number of units you can create with Total Annihilation is simply staggering. There are robots that shoot basic cannons, but you can also build ships, planes, artillery, tanks, and more. Terrain also affects combat, adding a strategic element to Total Annihilation. There are many types of maps, which greatly change the battle situation. For example, if the map has a lot of hills, unless a tank or something like that is all-terrain, they won’t be able to climb it. Then you have to keep gathering resources to strengthen your own army, so you really can’t relax.
Обзоры игры
The campaign is a lot of fun. Also, there is a scheme mode that can correspond to difficulty etc. This is a great way to learn how the game works. There are also multiplayer elements, but I have no idea what’s going on with the servers of this game these days, so I need to be careful about that.
The 90s was the golden age of RTS games, and I think Total Annihilation is near the top of it all. Definitely in my top 10, this game is so much fun. Although it is a game from the 90’s, its expressiveness has really matured. Add to that the fact that the game is easy, yet very deep, and it makes for a really great RTS game. and total Many units available
Easy to get into the game
hours of fun
the story is pretty awesome
The beauty of graphics is alive and well
Not sure what’s going on online


highly addictive
Reggie added a review
Comprehensive evaluation: 9 points
download
Windows XP/Vista/7/8/10 in total demand method.
PC compatible
operating system.
Six years ago, during my real-time strategy frenzy, a beautiful click-and-carry number called “Total Annihilation” came out. Created by an unknown American developer, the game was initially seen as a clone of Command & Conquer, with its biggest selling point seen as the inevitable shift to a full 3D unit. However, the depth gradually became apparent. This isn’t just C& C Plus, it’s warfare on a scale like no other, with dozens of uniquely usable units and plenty of strategic options that are still rare today.
Six years later, Total Annihilation has proven to be one of his most enduring and powerful RTS games ever. mods
The conversion is still produced, new units appear regularly online, and hundreds of fans are playing every day. This is true for his Quake II and Age of Empires of the same era. Few people argue that they are one of the best RTS games in history.
Now, conquer
The main strategy of Total Entihilation was to push the existing RTS design in all directions. People who like Command & Amp; Conquer have a familiar element, but there were also a lot of micr o-level innovation. Chris Taylor, TA’s lead architect, honestly speaks of inspiration.
let’s meet
Chris invited Sherry Day, an old friend of working in Acode to achieve the dream of “exploding things”, with the legend of the industry, Ron Gilbert (famous for “Monkey Island”). I participated in this project.
Ron Gilbert wanted to extend Hamogenia to create a more mature market division. And Chris’s idea of “ultimate war game” seemed to take root. Shortly after, Chris was selected as the development leader of the studio’s first game, TOTAL ENHILATION. Eventually it became a coin flip. The table was frozen, and the back was abused. The protected dog won.
Land / sky / fire
Chris’s goal was clear when the work was completely disappeared in January 1996. It featured a true 3D terrain, which is different from the C & C level division map, not a sprit e-based unit, but a game world according to the basic natural law. It also included true unions, appropriate trajectory, and the effects of wind and water.
“I am satisfied with the results of the initial code experiment. When the unit fired, I wanted to make the barrel rising, flashing and smoke, and the shell flew with a complete arc and hit. And one unit is drawn. If you have all physical operations and basic graphics, you just sat down and wrote the game. “
TAs will be a nightmar e-like project, as most competing games offer less than half the content. Includes 150 units of land, sea, and sky. 50 single players missions and many multiplayer options. Certainly, the more physical items, the more difficult it is to build, test, and balance.
“Around September 1997, it was completed after about 20 months of development.
There were various timelines, but eventually it became a huge sprint to the goal. There was always a problem, but I couldn’t get over it. And there were a lot of things I wanted to put in the game, and I had to make it apart.
“For example, a bridge. I wanted to give players the ability to create and break bridges, but this is still difficult even after six years.”
Total EnHilation, one of the masterpieces of strategic games, is always a very fun game. This game, released in 1997, is a wonderful game that can be enjoyed widely, from strategic games to TEM science fiction settings more than 20 years later.
The commander, one of TA’s genius, was the center of the game. However, he was hidden and protected, unlike the ordinary secretar y-general. He was able to build all key level units in the game earlier than any buildbot. It was possible to collect resources from the battlefield, repair enemy units, shields, reconnaissance, and submarine walking. Above all, it was enriched, and it was equipped with D-Gun, the most powerful weapon in the game.
With motivation and ability
However, Chris’s most impressive in this game is not the commander, but the sober Kbot, that is, TA driving, and the easy stumbling metal infantry.


“KBOTS was made to increase the number of players’ options,” says CHRIS. Some people like orthodox units, others like unique units. The unit is the same as a toy, and you get tired of any number. The more enjoyable units, the lower the chances of falling asleep on the keyboard.””
Give the dog bone of annihilating Soon after the release of TA. Cavedog has started downloading units from his website. Perhaps the aim was not to get bored, but as a result, the fans were rapidly expanded and the number of faithful fans increased. The CaveDog team frequently visited the forums, and the popularity of the 3D unit viewer released before the game has also supported this phenomenon.
“The thre e-quarter of the development felt really good,” says Chris.”But until the game came out, I didn’t know how people would react. After all, the new games, including the reaction we gained, were very positive, MOD and cool strategies continued, and it was wonderful. It was something. And it has evolved for years. It’s a “honest place”. I didn’t think the game would be so exciting. Multiplayer was a very important factor, but it was a very important factor. After the shipment, it became a more important factor than I thought at first. In fact, I added a multiplayer co-op at the strong request of “I want to support the group team”.””
There are already four expansion packs and complete follo w-ups. Cavedog has begun to take steps following the success of the debut year. The “TA: Emergency Core”, released in 1998, immediately realized it as an ad d-on that complemented the vast weapons of TA, which had already possessed nearly 100 submarines and water ships. Shortly after completion, Chris Taylor decided that the time has come to the next step.
Gas stove
“I retired for various reasons,” Chris says.”The biggest thing was the personal dream of launching my company, and it was time to realize it.”
Cavedog continued independently, but eventually the free download began to be depleted and the second extension was made. TA: Combat Tactics was a disappointing work with a lot of maps but with no contents.
Total EnHilation, one of the masterpieces of strategic games, is always a very fun game. This game, released in 1997, is a wonderful game that can be enjoyed widely, from strategic games to TEM science fiction settings more than 20 years later.
They live forever
Despite the short life, CaveDog’s will still remain strong. TAs are particularly strong and unique for the same generation of games and more modern games. There are few games of that era that have endured the trials of time.
“It’s all about the team members who put it all together,” concludes Chris Taylor.“We are proud of everything, including the design freedom, flexible engine design that supports mods, and the interface. We also thank the modding community for keeping the game fresh with new units, maps, and improvements. They did a great job and still do, I still see the TA community from time to time and it amazes me that after 6 years there are still people creating content for the game.”
Reggie added a review
Thankfully, after a few long hours of play in both 1-player and he-4-player networks, TA seemed to be in a whole other dimension. The unit’s behavior is surprisingly intelligent (I don’t know if that’s the right word), and if you believe the development hype, the fact that “real” military tactics were put into the Al engine explains it. It will beUnlike C& Camp; Cit’s loose units, it’s unlikely that your child will go the wrong way for no reason. Occasionally, your friends will get lost, but if you let them go, you’ll quickly realize that they’re just exploring a little off the beaten track. Real soldiers are also doing it (it is said). Apparently it “spreads danger”. No matter how clever this is, it’s a “good thing” to stop banging your mouse on your desktop in frustration.
It’s actually better than
There are many important points here, but they all lead to one fact. I have something to point out now. Total Annihilation really beats Command & Conquer, Warcraft II, and anything else I’ve played. See, I told you. There are many technical reasons as well, for example, 3D terrain support allows you to hide troops in valleys or place cannons on hills to your advantage. Or that the “line-of-sight” model that prevents you from turning corners or going over hills works. Also, all units in the game are made of polygons instead of sprites, so you can see how they move while being affected by the terrain. But at the end of the day, it’s the feel that really counts. TA finally has something special that really excites. to total At the second half of the C & C, did you know that galaxies such as tanks and troops are absolutely square and put on a huge gun on it? Do you play a role in the land in the center of the enemy base and just understand the pleasure of hitting everything? This feeling is clearly where the designer emphasizes. In C & C, it was a fun but difficult experience. TA shows that you can use great firepower in a relatively short time, and you can stimulate enough adrenaline to throw yourself in destructive enthusiasm, regardless of preferred.
Total EnHilation, one of the masterpieces of strategic games, is always a very fun game. This game, released in 1997, is a wonderful game that can be enjoyed widely, from strategic games to TEM science fiction settings more than 20 years later.
Competition In addition, if resources are insufficient, it is possible to repair units and collect rubble on the battlefield.
As mentioned earlier, the commander is to protect anything. The commander is used to set up a base and is also a base for almost all important activities. At a typical level, you will start with him and several units, such as tanks and basic cannons. Before trying to go beyond the mission’s purpose (this is one of the most boring but functional updates), you need to establish a base to operate. Unlike C & C, you can build a building in your favorite place. All you need is to fully produce metal and energy, the main resources of the game. If you create a solar power plant or a wind power generator, and make some mines, you will be able to create something interesting.< SPAN> At the second half of C & C, did you know that galaxies such as tanks and troops are absolutely square and put on a huge gun on it? Do you play a role in the land in the center of the enemy base and just understand the pleasure of hitting everything? This feeling is clearly where the designer emphasizes. In C & C, it was a fun but difficult experience. TA shows that you can use great firepower in a relatively short time, and you can stimulate enough adrenaline to throw yourself in destructive enthusiasm, regardless of preferred. annihilate the competition.
Total EnHilation, one of the masterpieces of strategic games, is always a very fun game. This game, released in 1997, is a wonderful game that can be enjoyed widely, from strategic games to TEM science fiction settings more than 20 years later.
Competition In addition, if resources are insufficient, it is possible to repair units and collect rubble on the battlefield.
As mentioned earlier, the commander is to protect anything. The commander is used to set up a base and is also a base for almost all important activities. At a typical level, you will start with him and several units, such as tanks and basic cannons. Before trying to go beyond the mission’s purpose (this is one of the most boring but functional updates), you need to establish a base to operate. Unlike C & C, you can build a building in your favorite place. All you need is to fully produce metal and energy, the main resources of the game. If you create a solar power plant or a wind power generator, and make some mines, you will be able to create something interesting. At the second half of the C & C, did you know that galaxies such as tanks and troops are absolutely square and put on a huge gun on it? Do you play a role in the land in the center of the enemy base and just understand the pleasure of hitting everything? This feeling is clearly where the designer emphasizes. In C & C, it was a fun but difficult experience. TA shows that you can use great firepower in a relatively short time, and you can stimulate enough adrenaline to throw yourself in destructive enthusiasm, regardless of preferred.
One of the reasons is that there is no ground army itself, that is, no cannon bait. Instead, start the game with one unit. Unlike other games of this kind, this man is actually you, and thus you need to protect it at all costs. Fortunately, the commander is a big man similar to a sudden meha that appears in “Mech Warrior”, is the center of resource management, armed with laser tads and wonderful “D guns”. You can defeat all units in the ship with a single blow. It looks expensive (power absorbs pounding), but if you are finally satisfied
Competition In addition, if resources are insufficient, it is possible to repair units and collect rubble on the battlefield.

As mentioned earlier, the commander is to protect anything. The commander is used to set up a base and is also a base for almost all important activities. At a typical level, you will start with him and several units, such as tanks and basic cannons. Before trying to go beyond the mission’s purpose (this is one of the most boring but functional updates), you need to establish a base to operate. Unlike C & C, you can build a building in your favorite place. All you need is to fully produce metal and energy, the main resources of the game. If you create a solar power plant or a wind power generator, and make some mines, you will be able to create something interesting.
Total Anihilation’s unit is roughly classified into four types. He is a Meher’s unit, Kbots, a unit such as a tank and a rocket launcher, an airborne unit, and an marine unit. Each is subdivided into reconnaissance aircraft, light and heavy attack vehicles, construction and transport ships. As it evolves, you can create a more advanced factory and create more gorgeous units by improving your technology. In addition to the martial arts unit, when the “technical level” rises, it is possible to create a structure for defense and attack and attack the opponent. A huge plasma weapon called Big Berta destroys a several kilometers away, laser trets can protect the base from enemy attacks, and nuclear weapons can destroy land in the area. cool.


Sense “problem.
In the early days, the ups and downs were intense. First of all, I played with a multiplayer, but this is really wonderful. Four people used all the units to fight. And it was wonderful. The satisfaction of bombing the base on a battleship, attacking the surrounding defense line with a fighter, and destroying the base with a heavy bomber is unrelated. Red alerts don’t really match. Don’t think about the fun of diving in the tank before shooting. Because my head is going to explode. However, when I first played a campaign for one person, I was a little disappointed. The story of hiding troops to every corner by using the height difference of the land is in the style of C & C-style style “collecting a lot of tanks with large guns, just dropping lightning and approaching everything.”It seems to have been postponed. Where is the delicate? Where did the small functions that many players enjoyed going?< SPAN> Total Anihilation “units are roughly classified into four types. Kbots, Meeh a-like unit, units such as tanks and rocket launchers, airborne units, marine units, etc. Each is subdivided into reconnaissance aircraft, light and heavy attack vehicles, construction and transport ships. As it evolves, you can create a more advanced factory and create more gorgeous units by improving your technology. In addition to the martial arts unit, when the “technical level” rises, it is possible to create a structure for defense and attack and attack the opponent. A huge plasma weapon called Big Berta destroys a several kilometers away, laser trets can protect the base from enemy attacks, and nuclear weapons can destroy land in the area. cool.
Sense “problem.
In the early days, the ups and downs were intense. First of all, I played with a multiplayer, but this is really wonderful. Four people used all the units to fight. And it was wonderful. The satisfaction of bombing the base on a battleship, attacking the surrounding defense line with a fighter, and destroying the base with a heavy bomber is unrelated. Red alerts don’t really match. Don’t think about the fun of diving in the tank before shooting. Because my head is going to explode. However, when I first played a campaign for one person, I was a little disappointed. The story of hiding troops to every corner by using the height difference of the land is in the style of C & C-style style “collecting a lot of tanks with large guns, just dropping lightning and approaching everything.”It seems to have been postponed. Where is the delicate? Where did the small functions that many players enjoyed going? Total Anihilation’s unit is roughly classified into four types. Kbots, Meeh a-like unit, units such as tanks and rocket launchers, airborne units, marine units, etc. Each is subdivided into reconnaissance aircraft, light and heavy attack vehicles, construction and transport ships. As it evolves, you can create a more advanced factory and create more gorgeous units by improving your technology. In addition to the martial arts unit, when the “technical level” rises, it is possible to create a structure for defense and attack and attack the opponent. A huge plasma weapon called Big Berta destroys a several kilometers away, laser trets can protect the base from enemy attacks, and nuclear weapons can destroy land in the area. cool.
Sense “problem.






In the early days, the ups and downs were intense. First of all, I played with a multiplayer, but this is really wonderful. Four people used all the units to fight. And it was wonderful. The satisfaction of bombing the base on a battleship, attacking the surrounding defense line with a fighter, and destroying the base with a heavy bomber is unrelated. Red alerts don’t really match. Don’t think about the fun of diving in the tank before shooting. Because my head is going to explode. However, when I first played a campaign for one person, I was a little disappointed. The story of hiding troops to every corner by using the height difference of the land is in the style of C & C-style style “collecting a lot of tanks with large guns, just dropping lightning and approaching everything.”It seems to have been postponed. Where is the delicate? Where did the small functions that many players enjoyed going?
Appears later. If you are particular about campaign mode, it’s really a reward, and the ultimate impression is that this is a sophisticated development of rea l-time strategy games. There is no doubt that C & A; C2 will be a 3D video. There is no originality in particular, and it may be one of the many, but I think it is definitely the best work for me. I personally like C & amp; C, but the Seibu game has become such a precedent, so the score is low. C & amp; C is a reminder of people’s memories, and the score of 94 points of Red Alert is reflected. However, after all, I don’t think people will say “Total Anhyle y-style games” in the future. shame.
Reggie has added a review
Other rea l-time strategy games are useless, “please look closely at” Total Annihilation “before crying. Certainly, it is a genre called C & C, but “Total Annihilation” has a function and graphic that can be pushed up to the top of this class.
Excellent details


In particular, the details of the attack unit are remarkable. A unit is a walking mechanic, actually pulling out the rifle and killing the target. The explosion is characterized by splattering shards and colorful explosions. Various 3D combat environments, such as rich trees in the forest area, barren desert plateau and cliffs, are equally depicted.
For example, when a tree is lit, a mountain fire occurs due to the wind, a vehicle decelerates when a vehicle climbs the slope, or accelerates when descending, and the actual physical operation is also applied in “Total Annihilation”.